Commit graph

12 commits

Author SHA1 Message Date
lhark 7ba3aa7989 Add README 2021-03-29 21:12:58 +02:00
lhark cc52e5c0c7 Nettoyage du code 2017-12-11 17:20:40 -05:00
lhark 10a5dd3216 Fix Z conflict & remove dead code 2017-12-01 13:39:55 -05:00
lhark 035906e1e7 Big stupid bug fixed 2017-12-01 01:04:09 -05:00
lhark 51abb756a5 Add camera controls, delete dead code, squash a few bugs 2017-11-30 23:18:52 -05:00
lhark f0aa3d3fb9 Working pipeline, waves WIP 2017-11-28 12:35:49 -05:00
lhark f7f6beb3dc Implement DisplayPacketOutlined & AddPacketDisplacement 2017-11-27 18:10:19 -05:00
lhark ffd0938e1b Add RasterizeWaveMeshPosition 2017-11-27 00:12:13 -05:00
lhark 5108492544 Texture and shaders loading, add quad 2017-11-27 00:11:42 -05:00
lhark 72524997ef Add FBO and util implementation 2017-11-26 00:47:29 -05:00
lhark 0e71905c8b Add FBO & Fix microsoft induced compilation errors 2017-11-26 00:46:30 -05:00
lhark b57310b38c Initial commit
OpenGL boilerplate by Benoit Ozell
Packets code taken from https://github.com/jeschke/water-wave-packets
2017-11-25 16:18:26 -05:00