OpenGL port of https://github.com/jeschke/water-wave-packets, presented at SIGGRAPH 2017.
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2017-11-27 00:11:42 -05:00
textures Initial commit 2017-11-25 16:18:26 -05:00
constants.h Texture and shaders loading, add quad 2017-11-27 00:11:42 -05:00
FBO.cpp Texture and shaders loading, add quad 2017-11-27 00:11:42 -05:00
FBO.h Add FBO and util implementation 2017-11-26 00:47:29 -05:00
inf2705.h Add FBO & Fix microsoft induced compilation errors 2017-11-26 00:46:30 -05:00
makefile Texture and shaders loading, add quad 2017-11-27 00:11:42 -05:00
nuanceurFragmentsSolution.glsl Initial commit 2017-11-25 16:18:26 -05:00
nuanceurGeometrieSolution.glsl Initial commit 2017-11-25 16:18:26 -05:00
nuanceurSommetsSolution.glsl Initial commit 2017-11-25 16:18:26 -05:00
Packets.cpp Add FBO & Fix microsoft induced compilation errors 2017-11-26 00:46:30 -05:00
Packets.h Add FBO & Fix microsoft induced compilation errors 2017-11-26 00:46:30 -05:00
ripple.cpp Texture and shaders loading, add quad 2017-11-27 00:11:42 -05:00
util.cpp Add FBO and util implementation 2017-11-26 00:47:29 -05:00
util.h Add FBO and util implementation 2017-11-26 00:47:29 -05:00