ripple/displayMicroMesh.geom
2017-11-28 12:35:49 -05:00

34 lines
656 B
GLSL

#version 410
#define SCENE_EXTENT 100.0f
layout(triangles) in;
layout(triangle_strip, max_vertices = 3) out;
uniform mat4 matrModel;
uniform mat4 matrVisu;
uniform mat4 matrProj;
/////////////////////////////////////////////////////////////////
in Attribs {
vec3 pos;
vec2 texuv;
} In[];
out Attribs {
vec3 pos;
vec2 texuv;
} Out;
void main(void)
{
if (gl_in[0].gl_Position.w<0.01 || gl_in[1].gl_Position.w<0.01 || gl_in[2].gl_Position.w<0.01)
return;
for (int i = 0; i < 3; i++) {
Out.pos = In[i].pos;
Out.texuv = In[i].texuv;
gl_Position = gl_in[i].gl_Position;
EmitVertex();
}
}