26 lines
448 B
GLSL
26 lines
448 B
GLSL
#version 410
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#define SCENE_EXTENT 100.0f
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uniform mat4 matrModel;
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uniform mat4 matrVisu;
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uniform mat4 matrProj;
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/////////////////////////////////////////////////////////////////
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layout(location=0) in vec4 Pos;
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layout(location=4) in vec4 Att1;
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layout(location=8) in vec4 Att2;
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out Attribs {
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vec4 Pos;
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vec4 Att1;
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vec4 Att2;
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} Out;
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void main(void)
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{
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Out.Pos = Pos;
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Out.Att1 = Att1;
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Out.Att2 = Att2;
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gl_PointSize = 5;
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}
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