33 lines
656 B
GLSL
33 lines
656 B
GLSL
#version 410
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#define SCENE_EXTENT 100.0f
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layout(triangles) in;
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layout(triangle_strip, max_vertices = 3) out;
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uniform mat4 matrModel;
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uniform mat4 matrVisu;
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uniform mat4 matrProj;
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/////////////////////////////////////////////////////////////////
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in Attribs {
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vec3 pos;
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vec2 texuv;
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} In[];
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out Attribs {
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vec3 pos;
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vec2 texuv;
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} Out;
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void main(void)
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{
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if (gl_in[0].gl_Position.w<0.01 || gl_in[1].gl_Position.w<0.01 || gl_in[2].gl_Position.w<0.01)
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return;
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for (int i = 0; i < 3; i++) {
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Out.pos = In[i].pos;
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Out.texuv = In[i].texuv;
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gl_Position = gl_in[i].gl_Position;
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EmitVertex();
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}
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}
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