diff --git a/README.md b/README.md new file mode 100644 index 0000000..6278028 --- /dev/null +++ b/README.md @@ -0,0 +1,16 @@ +# Ripple # + +An OpenGL port of the SIGGRAPH 2017 [Water Wave Packets][1] paper's [implementation][2]. + +# Context and quirks # + +This port was written as the final for an Advanced Infographics class. Most of +the work was focused on translating the HLSL shaders to GLSL, adapting existing +OpenGL code to replace the DirectX 11 setup code. + +Given the limited timeframe, some bugs and performance issues still linger. On +the performance side of things, a bit of profiling seems to indicate the +program is GPU-bound, the biggest culprit being the fragment shader. + +[1]: http://visualcomputing.ist.ac.at/publications/2017/WWP/ +[2]: https://github.com/jeschke/water-wave-packets