Big stupid bug fixed

This commit is contained in:
lhark 2017-12-01 01:04:09 -05:00
parent 51abb756a5
commit 035906e1e7
4 changed files with 36 additions and 34 deletions

View file

@ -23,4 +23,5 @@ void main(void)
vec3 ripple = (1.0 + cos(In.Pos.x * PI)) * (1.0 + cos(In.Pos.y * PI)) * In.Att1.x *
vec3(0, cos(phase), 0);
Color = vec4(ripple, 1);
//Color = vec4(0, In.Att1.w, 0, 1);
}

View file

@ -8,8 +8,8 @@ uniform mat4 matrProj;
/////////////////////////////////////////////////////////////////
layout(location=0) in vec4 Pos;
layout(location=4) in vec4 Att1;
layout(location=8) in vec4 Att2;
layout(location=1) in vec4 Att1;
layout(location=2) in vec4 Att2;
out Attribs {
vec4 Pos;

View file

@ -7,8 +7,8 @@ uniform mat4 matrProj;
/////////////////////////////////////////////////////////////////
layout(location=0) in vec2 Vertex;
layout(location=8) in vec2 TexCoord;
in vec2 Vertex;
in vec2 TexCoord;
out Attribs {
vec3 pos;

View file

@ -143,7 +143,7 @@ const int terrainH = 1024;
// Wave Packets
Packets *packets;
int packetBudget = 10000;
int packetBudget = 100000;
/* Wave packets:
* vec4: xy = position, zw = direction
* vec4: x = amplitude, y = wavelength, z = phase offset, w = enveloppe size
@ -152,6 +152,9 @@ GLfloat packetData[PACKET_GPU_BUFFER_SIZE * 3 * 4];
int nIndexDMM = 0;
bool debug = false;
int printonce = 0;
////////////////////////////////////////
// déclaration des variables globales //
////////////////////////////////////////
@ -247,26 +250,6 @@ void verifierAngles()
void calculerPhysique( )
{
if ( /* enmouvement */ false)
{
static int sensTheta = 1;
static int sensPhi = 1;
thetaCam += 0.3 * sensTheta;
phiCam += 0.5 * sensPhi;
//if ( thetaCam <= 0. || thetaCam >= 360.0 ) sensTheta = -sensTheta;
if ( phiCam < -90.0 || phiCam > 90.0 ) sensPhi = -sensPhi;
static int sensAngle = 1;
LightSource[0].spotAngle += sensAngle * 0.3;
if ( LightSource[0].spotAngle < 5.0 ) sensAngle = -sensAngle;
if ( LightSource[0].spotAngle > 60.0 ) sensAngle = -sensAngle;
// De temps à autre, alterner entre le modèle d'illumination: Lambert, Gouraud, Phong
static float type = 0;
type += 0.005;
varsUnif.typeIllumination = fmod(type,3);
}
verifierAngles();
}
@ -279,6 +262,7 @@ void updatePackets()
// TODO Setup wide projection for InitiateWaveField (RasterizeWaveMeshPosition)
if (!debug)
heightFBO->CommencerCapture();
int displayedPackets = 0;
int packetChunk =0;
@ -317,6 +301,7 @@ void updatePackets()
}
}
}
printonce++;
// printf("PacketData[0] = %f , %f\n", packetData[0], packetData[1]);
/* Ghost packets */
for (int i = 0; i < packets->m_usedGhosts; ++i) {
@ -354,7 +339,8 @@ void updatePackets()
glBindBuffer(GL_ARRAY_BUFFER, 0);
//displayPacketOutlined(packetChunk / 12);
/* TODO EvaluatePackets(packetChunk) */
addPacketDisplacement(packetChunk / 12);
addPacketDisplacement(displayedPackets);
if (!debug)
heightFBO->TerminerCapture();
/* TODO DisplayScene */
/* TODO Get camera center */
@ -490,7 +476,6 @@ void chargerNuanceurs()
locmatrModelAPD = getloc( progAddPacketDisplacement, "matrModel" , LocUniform);
locmatrVisuAPD = getloc( progAddPacketDisplacement, "matrVisu" , LocUniform);
locmatrProjAPD = getloc( progAddPacketDisplacement, "matrProj" , LocUniform);
locTexAPD = getloc( progAddPacketDisplacement, "tex" , LocUniform);
}
// Load DisplayPacketOutlined shader
@ -596,8 +581,8 @@ void initPacketMesh()
glBindBuffer(GL_ARRAY_BUFFER, vboPacket);
glBufferData(GL_ARRAY_BUFFER, sizeof(packetData), NULL, GL_DYNAMIC_DRAW);
glVertexAttribPointer(locPosAPD, 4, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 12, (void*)0);
glVertexAttribPointer(locAtt1APD, 4, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 12, (void*)4);
glVertexAttribPointer(locAtt2APD, 4, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 12, (void*)8);
glVertexAttribPointer(locAtt1APD, 4, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 12, (void*)(4*sizeof(GLfloat)));
glVertexAttribPointer(locAtt2APD, 4, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 12, (void*)(8*sizeof(GLfloat)));
glEnableVertexAttribArray(locPosAPD);
glEnableVertexAttribArray(locAtt1APD);
glEnableVertexAttribArray(locAtt2APD);
@ -606,8 +591,8 @@ void initPacketMesh()
glBindBuffer(GL_ARRAY_BUFFER, vboPacket);
/* No need to initialize the buffer a second time */
glVertexAttribPointer(locPosDPO, 4, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 12, (void*)0);
glVertexAttribPointer(locAtt1DPO, 4, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 12, (void*)4);
glVertexAttribPointer(locAtt2DPO, 4, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 12, (void*)8);
glVertexAttribPointer(locAtt1DPO, 4, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 12, (void*)(4*sizeof(GLfloat)));
glVertexAttribPointer(locAtt2DPO, 4, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 12, (void*)(8*sizeof(GLfloat)));
glEnableVertexAttribArray(locPosDPO);
glEnableVertexAttribArray(locAtt1DPO);
glEnableVertexAttribArray(locAtt2DPO);
@ -807,6 +792,7 @@ void afficherModele()
updatePackets();
glClearColor( 0.5, 0.6, 0.8, 0.0 );
displayTerrain();
if (!debug)
displayMicroMesh();
} matrModel.PopMatrix();
}
@ -958,6 +944,11 @@ void FenetreTP::clavier( TP_touche touche )
goD = 1;
break;
case TP_h:
debug = !debug;
printf("Debug is %s!\n", (debug ? "active" : "inactive"));
break;
case TP_x: // Activer/désactiver l'affichage des axes
afficheAxes = !afficheAxes;
std::cout << "// Affichage des axes ? " << ( afficheAxes ? "OUI" : "NON" ) << std::endl;
@ -969,20 +960,29 @@ void FenetreTP::clavier( TP_touche touche )
break;
case TP_r:
packets->Reset();
printonce = 0;
printf("Reseting...\n");
break;
case TP_e:
// Send one wave front "One ping only."
packets->CreateCircularWavefront(0.0, 0.0, 2.0, 0.2, 1.0, 10000);
printonce = 0;
printf("Sending a circular wavefront...\n");
break;
case TP_f:
// Send one wave front "One ping only."
packets->CreateLinearWavefront(0.0, 0.0, 1.0, 0.0, 2.0, 0.2, 1.0, 10000);
printonce = 0;
printf("Sending a linear wavefront...\n");
break;
case TP_a:
// Send one packet
packets->CreateSpreadingPacket(0.0, 0.0, 1.0, 0.0, 1.0, 2.0, 0.2, 1.0, 10000);
printonce = 0;
printf("Sending a spreading packet...\n");
break;
@ -997,6 +997,7 @@ void FenetreTP::clavier( TP_touche touche )
case TP_p: // Permuter la rotation automatique du modèle
enmouvement = !enmouvement;
printf("Simulation %s\n", (enmouvement ? "running" : "stopped"));
break;
default: