ripple/addPacketDisplacement.vert

29 lines
554 B
GLSL
Raw Permalink Normal View History

#version 410
#define SCENE_EXTENT 100.0f
uniform mat4 matrModel;
uniform mat4 matrVisu;
uniform mat4 matrProj;
/////////////////////////////////////////////////////////////////
layout(location=0) in vec4 Pos;
2017-12-01 06:04:09 +00:00
layout(location=1) in vec4 Att1;
layout(location=2) in vec4 Att2;
out Attribs {
vec4 Pos;
vec4 Att1;
vec4 Att2;
} Out;
void main(void)
{
2017-12-11 22:20:40 +00:00
/* The coordinate inversion compensate for Direct3D flipped drawing coordinates */
Out.Pos = Pos * vec4(1,-1,1,-1);
Out.Att1 = Att1;
Out.Att2 = Att2;
gl_PointSize = 5;
}