this variant is known to work, but focus() is ugly - we need in general a better way to handle multihead, this issel-stuff looks awkward (maybe it might be a good idea to set sel to NULL but to introduce a Client *revert which is set if a screen is unfocused, have to think about it further).
This commit is contained in:
parent
b233089815
commit
fcd98308ba
2 changed files with 13 additions and 9 deletions
20
client.c
20
client.c
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@ -81,7 +81,7 @@ void
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focus(Client *c) {
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Client *old = sel;
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if(!issel || (c && !isvisible(c)))
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if(c && !isvisible(c))
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return;
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if(old && old != c) {
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@ -89,14 +89,18 @@ focus(Client *c) {
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XSetWindowBorder(dpy, old->win, dc.norm[ColBorder]);
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}
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if(c) {
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detachstack(c);
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c->snext = stack;
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stack = c;
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grabbuttons(c, True);
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XSetWindowBorder(dpy, c->win, dc.sel[ColBorder]);
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XSetInputFocus(dpy, c->win, RevertToPointerRoot, CurrentTime);
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if(issel) {
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detachstack(c);
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c->snext = stack;
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stack = c;
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grabbuttons(c, True);
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XSetWindowBorder(dpy, c->win, dc.sel[ColBorder]);
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XSetInputFocus(dpy, c->win, RevertToPointerRoot, CurrentTime);
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}
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else
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XSetWindowBorder(dpy, c->win, dc.norm[ColBorder]);
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}
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else
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else if(issel)
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XSetInputFocus(dpy, root, RevertToPointerRoot, CurrentTime);
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sel = c;
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drawstatus();
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2
event.c
2
event.c
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@ -269,8 +269,8 @@ leavenotify(XEvent *e) {
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XCrossingEvent *ev = &e->xcrossing;
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if((ev->window == root) && !ev->same_screen) {
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focus(NULL);
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issel = False;
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focus(sel);
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}
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}
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