roulette/roulette.py
2017-01-27 10:06:38 +01:00

433 lines
13 KiB
Python

# -*- coding: utf8 -*
from flask import Flask, request, session, g, redirect, url_for, \
abort, render_template, flash
from functools import wraps
from contextlib import closing
import sqlite3
import MySQLdb as mdb
from time import time, localtime, strftime
import locale
import random
# configuration
DEBUG = True
SECRET_KEY = "\xf3'\xd2\xf7\xa4[.h\x8e\x11|\xda\x00\x9fyS\xfe\xb3(!\x91'6\x16"
USERNAME = 'admin'
PASSWORD = 'pipo'
SQLITE_FILENAME = '/var/roulette/players.db'
SQLITE_SCHEMA = 'schema.sql'
MYSQL_HOST = 'mysql.rez'
MYSQL_USER = 'rezo_admin_ro'
MYSQL_PASSWORD = 'rezopaspipo'
MYSQL_DB = 'rezo_admin'
BAN_DURATION = 30. * 60.
IMMUNITY_FILE = '/var/www/roulette/immunity'
ASSHOLES_FILE = '/var/www/roulette/assholes'
IMMUNITY = [
'Lazare Olivry',
'Brieuc Lacroix',
'Elliot Butty',
'Jean-Christophe Carli',
'Juliette Tibayrenc',
'Elise Laurent',
'Goulven Kermarec',
'Siqi Liu',
]
ASSHOLES = []
app = Flask(__name__)
app.config.from_object(__name__)
app.secret_key = SECRET_KEY
random.seed(time())
locale.setlocale(locale.LC_ALL, 'fr_FR.utf8')
# Utilisation de la base SQLite
def connect_sqlite():
return sqlite3.connect(SQLITE_FILENAME)
def init_db():
# Initialisation de la base SQLite
with closing(connect_sqlite()) as con_sqlite:
with app.open_resource('schema.sql') as f:
con_sqlite.cursor().executescript(f.read().decode("utf-8"))
con_sqlite.commit()
# Connexion à la base SQLite locale
con_sqlite = connect_sqlite()
cur_sqlite = con_sqlite.cursor()
# Connexion à la base MySQL sur babel
con_mysql = mdb.connect(MYSQL_HOST, MYSQL_USER, MYSQL_PASSWORD, MYSQL_DB, \
charset='utf8', use_unicode=True)
cur_mysql = con_mysql.cursor(mdb.cursors.DictCursor)
# Remplissage de la table players à partir de la table utilisateurs
cur_mysql.execute("""select id,prenom,nom from utilisateurs
where etat='STATE_ACTIVE' and ecole_id=1 and id<>1
and typeUtilisateur='membre'""")
rows = cur_mysql.fetchall()
print('players :')
for row in rows:
if row['prenom'] + ' ' + row['nom'] not in IMMUNITY:
print(row)
cur_sqlite.execute("""insert into players values (?,?,?,?)""", \
((row["id"]), row["prenom"], row["nom"], 0))
# Remplissage de la table ip à partir de la table equipements
cur_mysql.execute("""select equipements.id,utilisateurs.id,equipements.ip
from utilisateurs
inner join equipements on utilisateurs.id=equipements.utilisateur_id
where utilisateurs.ecole_id=1 and utilisateurs.id<>1
and utilisateurs.etat='STATE_ACTIVE' and equipements.etat='STATE_ACTIVE'
and utilisateurs.typeUtilisateur='membre'""")
rows = cur_mysql.fetchall()
print('machines :')
for row in rows:
print(row)
cur_sqlite.execute("""insert into machines values (?,?,?)""", \
(row["id"], row["utilisateurs.id"], row["ip"]))
con_sqlite.commit()
cur_sqlite.close()
cur_mysql.close()
def duration_format(seconds):
hours = seconds // 3600
seconds -= 3600*hours
minutes = seconds // 60
seconds -= 60*minutes
s_str = seconds <= 1 and 'seconde' or 'secondes'
m_str = minutes <= 1 and 'minute' or 'minutes'
h_str = hours <= 1 and 'heure' or 'heures'
if hours == 0:
if minutes == 0:
return '%01d %s' % (seconds, s_str)
return '%01d %s et %01d %s' % (minutes, m_str, seconds, s_str)
return '%01d %s, %01d %s et %01d %s' % (hours, h_str, minutes, m_str, seconds, s_str)
def get_ip():
return request.remote_addr
def get_player(player_id):
con = connect_sqlite()
cur = con.cursor()
cur.execute("""select id,firstname,name,ban_end from players
where id=(?)""", [player_id])
row = cur.fetchone()
con.close()
return {'id': row[0], 'firstname': row[1], 'name': row[2], 'ban_end': row[3]}
def get_player_from_ip(ip):
con = connect_sqlite()
cur = con.cursor()
cur.execute("""select players.id,players.firstname,players.name,
machines.id,machines.ip,players.ban_end
from players
inner join machines on players.id=machines.player_id
where machines.ip=(?)""", [ip])
row = cur.fetchone()
con.close()
user = None
if row is not None:
user = {'id': row[0], 'firstname': row[1], 'name': row[2], \
'machine_id': row[3], 'ip': row[4], 'ban_end': row[5]}
return user
def get_player_from_full_name(firstname, name):
con = connect_sqlite()
cur = con.cursor()
cur.execute("""select players.id,players.firstname,players.name,
machines.id,machines.ip,players.ban_end
from players
inner join machines on players.id=machines.player_id
where players.firstname=(?) and players.name=(?)""", [firstname, name])
row = cur.fetchone()
con.close()
user = None
if row is not None:
user = {'id': row[0], 'firstname': row[1], 'name': row[2], \
'machine_id': row[3], 'ip': row[4], 'ban_end': row[5]}
return user
def is_banned(user_id):
con = connect_sqlite()
cur = con.cursor()
cur.execute("""select ban_end from players where id=(?)""", [user_id])
ban_end = cur.fetchone()[0]
con.close()
return time() < ban_end
def playable_required(f):
@wraps(f)
def decorated_function(*args, **kwargs):
ip=get_ip()
user = get_player_from_ip(ip)
if 'ip' in session:
# On enregistre l'ip afin d'éviter les problèmes lors du déplacement des user (rez <-> Supelec)
session['ip'] = ip
# Attention : un utilisateur inscrit ne peut pas être forcé à être
# désinscrit s'il n'enlève pas son cookie de session. On évite la
# réexécution de la requête.
if 'subscribed' not in session or not session['subscribed'] or session['ip'] != ip:
session['subscribed'] = user is not None
session['ip'] = ip
if DEBUG:
print('New user : ',session)
if not session['subscribed']:
return render_template('not_subscribed.html')
# Un utilisateur banni ne peut pas jouer
if user and is_banned(user['id']):
return banned()
return f(*args, **kwargs)
return decorated_function
def get_players_not_banned():
con = connect_sqlite()
cur = con.cursor()
cur.execute("""select id,firstname,name from players
where (?) > ban_end """, [time()])
rows = cur.fetchall()
con.close()
return [{'id': row[0], 'firstname': row[1], 'name': row[2]} for row in rows]
def cheat(player_id, target_id):
success = random.choice([True, False])
try:
ok = [line.strip().partition(' ') for line in IMMUNITY]
ok = [get_player_from_full_name(names[0], names[2])['id'] for names in ok]
ko = [line.strip().partition(' ') for line in ASSHOLES]
ko = [get_player_from_full_name(names[0], names[2])['id'] for names in ko]
if target_id in ko:
success = True
elif player_id in ko:
success = False
elif target_id in ok:
success = False
except TypeError:
pass
return success
def ban(player_id, target_id, success):
player = get_player(player_id)
target = get_player(target_id)
banned_player = success and target or player
con = connect_sqlite()
cur = con.cursor()
cur.execute("""select id,ban_end from players
where id=(?)""", [banned_player['id']])
ban_end = cur.fetchone()[0]
ban_end = time() + BAN_DURATION
cur.execute("""update players set ban_end=(?)
where id=(?)""", [ban_end, banned_player['id']])
cur.execute("""insert into bans (player_id,target_id,success,time)
values (?,?,?,?)""", [player['id'], target['id'], \
success and 1 or 0, time()])
con.commit()
con.close()
def unban(player_id):
con = connect_sqlite()
cur = con.cursor()
cur.execute("""update players set ban_end=(?)
where id=(?)""", [time() - BAN_DURATION, player_id])
con.commit()
con.close()
def get_bans(player_id):
con = connect_sqlite()
cur = con.cursor()
# Bannissements concernant le joueur :
cur.execute("""select player_id,target_id,success,time from bans
where target_id=(?)
or player_id=(?)""", [player_id, player_id])
rows = cur.fetchall()
con.close()
return [{'player_id': row[0], 'target_id': row[1], \
'success': row[2], 'time': row[3]} for row in rows]
def banned():
player = get_player_from_ip(get_ip())
if DEBUG:
print(player,'is banned and tries to play')
last_ban = sorted(get_bans(player['id']), key=lambda p: p['time'], \
reverse=False)[-1]
if last_ban['target_id'] == player['id'] and last_ban['success'] == 1:
source = get_player(last_ban['player_id'])
explanation = u'Tu t\'es fait bannir par %s %s.' \
% (source['firstname'], source['name'])
else:
explanation = u'Tu t\'es banni toi-même, pas de chance...'
timeleft = duration_format(int(player['ban_end'] - time()))
return render_template('banned.html', \
explanation=explanation, timeleft=timeleft)
@app.route('/banned_ip')
def banned_ip():
# Liste des ip pour récupération par babel et plop
if not DEBUG:
if get_ip() not in ['10.7.0.254']:
abort(403)
con = connect_sqlite()
cur = con.cursor()
cur.execute("""select machines.ip from players
inner join machines on players.id=machines.player_id
where players.ban_end>(?)""", [time()])
rows = cur.fetchall()
con.close()
return '\n'.join([row[0] for row in rows])
@app.route('/')
@playable_required
def home():
ip = get_ip()
player = get_player_from_ip(ip)
#if ip not in ['10.69.8.5', '10.69.8.202']:
# abort(403)
if DEBUG:
print(player, 'arrived')
if session.get('logged_in'):
pass
bans = sorted(get_bans(player['id']), \
key=lambda ban: ban['time'], \
reverse=True)
bans_hist = []
for ban in bans:
date = strftime('%Hh%M (%A)', localtime(ban['time']))
source = get_player(ban['player_id'])
target = get_player(ban['target_id'])
if target['id'] == player['id']:
if ban['success']:
entry = ('ban', u'%s : %s %s a réussi à t\'avoir.' \
% (date, source['firstname'], source['name']))
else:
entry = ('warn', u'%s : %s %s a essayé de te bannir, en vain.' \
% (date, source['firstname'], source['name']))
else:
if ban['success']:
entry = ('ok', u'%s : Tu as banni %s %s avec succès.' \
% (date, target['firstname'], target['name']))
else:
entry = ('ban', u'%s : Tu as échoué en voulant bannir %s %s.' \
% (date, target['firstname'], target['name']))
bans_hist.append(entry)
return render_template('home.html', bans_hist=bans_hist)
@app.route('/jouer', methods=['GET', 'POST'])
@playable_required
def play():
ip = get_ip()
player = get_player_from_ip(ip)
# Traitement de la requête de bannissement
if request.method == 'POST':
target_id = request.form['target_id']
if target_id != 'none':
if is_banned(target_id):
flash(u'Utilisateur déjà banni, il faut en choisir un autre.')
else:
success = cheat(player['id'], target_id)
if success:
target = get_player(target_id)
ban(player['id'], target_id, True)
flash(u'Trop cool, %s a été tranché pour un bon moment.' \
% target['firstname'])
else:
ban(player['id'], target_id, False)
return banned()
# Liste des joueurs non bannis, triée dans l'ordre croissant ou décroissant
players = sorted(get_players_not_banned(), \
key=lambda player: player['firstname'], \
reverse = random.choice([True, False]))
# sans le joueur actuel
players = filter(lambda p: p['id'] != player['id'], players)
return render_template('play.html', players=players)
@app.route('/login', methods=['GET', 'POST'])
def login():
error = None
if request.method == 'POST':
if request.form['username'] != app.config['USERNAME']:
error = 'Invalid username'
elif request.form['password'] != app.config['PASSWORD']:
error = 'Invalid password'
else:
session['logged_in'] = True
flash('You were logged in')
return redirect(url_for('home'))
return render_template('login.html', error=error)
@app.route('/logout')
def logout():
session.pop('logged_in', None)
flash('You were logged out')
return redirect(url_for('home'))
if __name__ == '__main__':
app.run()